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- ================================================================
- Title : BadLand1 : "Break-In"
- Filename : badland1.bsp
- Author : Chris Spain
- Email Address : cspain@eutelsat.fr
- Description : A military mission for one agent.
- Release Notes : Version 3. Difficulty levels added.
-
- ================================================================
-
- * Play Information *
-
- Single Player : yes
- Cooperative 2-4 Player : yes
- Deathmatch : possible, but not ideal
- Difficulty Settings : yes
- New Sounds/Graphics : no
-
- * Map Notes *
-
- PLOT: The forces of evil are believed to be operating from a secret
- base in the area, most likely on an uninhabited island. Military
- Intelligence (huh?) has decided that the only way to find and destroy
- this base is to allow one of our best agents to be taken captive in
- the hope that the enemy will take them to the island where they can
- then escape and wreak havoc.
-
- Well, it seemed like a good idea at the time, but now that we've lost
- agents 001 through 007, we're down to YOU, agent 008. YOU are now the
- agent chosen for this task. Don't let us down. Oh, and errr Good luck!
-
- So now you find yourself in the hold of a small enemy boat. It's been
- chugging for hours through the sea, but it seems like it's finally
- arrived somewhere... As the boat slows down, you hear what sounds like
- massive steel doors opening... The boat moves forward again then comes
- to a halt as you hear the doors close once more.
- There's only one guard inside the boat and you reckon you just might
- be able to grab that handy shotgun while he's not looking...
-
- AUTHOR'S NOTES: I wanted to try making a level just to see what could
- be done in Quake, but when I downloaded some early editors they seemed
- to be pretty limited. With the help of the Quake MAP Specs I started
- making a small level by writing a .MAP file directly. After a while it
- seemed that I might as well carry on writing the level that way. I
- finished it back in October '96, but I've only just got round to putting
- it on the Net.
- VERSION 3: This is version 3 of the level, with the same reinforced
- enemies, and beefed-up ending as version 2, but with difficulty levels
- added (Version 2 is equivalent to HARD difficulty level). To select a
- difficulty level, you should start from the BadLands map, which lets you
- choose the difficulty and then enables you to access BadLand1.
-
- PERFORMANCE: This level runs OK in 640x480 resolution on my 166, but
- you may have to use a lower resolution on slower machines.
-
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : None. MAP file written by hand.
- Known Bugs : None, which isn't to say there aren't any!
-
- * Legal Stuff *
-
- You may distribute this level freely, as long as you include this
- text file and give me credit. However, this level may not be included
- in any commercial compilation or product without my express permission.
-
-
-